![]() ![]() Samba de Amigo has lost the maracas, so instead you flap your arms rhythmically at six icons dotted around you as a stream of blobs (blue for a single beat, red for drumroll style antics) erupt in their direction. Many of the games translate surprisingly easily, and often with surprisingly entertaining results. It's like I'm A Little Teapot set to the Acid Trance. It's difficult to imagine how a puzzle game about aligning similarly coloured blobs could translate to EyeToy, but developer Sonic Team's answer is both ingenious and hilarious to watch you have to catch showers of blobs by cupping your arms upwards and then trying to direct them into little chutes on either side of you. What's particularly impressive though is the wealth of new thinking and clever applications of the camera. Monkey Ball involves guiding a monkey in a ball around a maze and through a finishing post, Space Channel 5 is about matching Ulala's dance movements to those of her alien friends the Morolians, and ChuChu Rocket is indeed about guiding mice into a rocket whilst blocking off weird orange cats with big teeth. The modestly named SEGA SuperStars is a compilation of 12 mini-games based around popular SEGA franchises, most of which remain surprisingly faithful to the originals. But while most commentators expect Sony's EyeToy: Play 2 package to go some way to providing that, SEGA has quietly pipped the platform holder to the post, delivering a game rife with clever thinking and replay value that could well wind up being the best EyeToy game of the year. PS2 owners want something else, something more - something innovative and replayable. The original EyeToy: Play package was entertaining enough, and a decent demonstration of what the tech could do, but it lacked depth, and clearly wasn't enough to justify future EyeToy titles to PS2 owners by default - as evidenced by the failure of quick-fire follow-up EyeToy: Groove to renew interest in the peripheral last Christmas until it was hastily discounted to the impulse price it should have been released at in the first place.Ĭonsequently there's quite a lot riding on the second generation of EyeToy titles. It's important enough that Nintendo has publicly admitted its fondness and even jealousy for the 'Toy, and it's even prompted Microsoft to go one further and develop its own competing Xbox camera.Īnd yet, although there are undoubtedly plenty of the little Logitech-made cameras atop TVs around the globe, EyeToy is still considered something of a novelty. It's enjoyed huge sales all around the world, and plenty of publishers have set about creating their own camera titles as a result (Konami's U-Move Super Sports being the most recent example), or at least incorporating the functionality into their PS2 titles (Harry Potter, etc) and providing PS2 versions of multiplatform games with something of a unique selling point - and giving console fans something else to think about as they stand there in Dixons contemplating which version of a game to buy. EyeToy is a very important piece of kit for Sony.
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